Reiza Studios sigue encaminando Automobilista hacia el final de su desarrollo, cada vez más cerca. Y en esta ocasión ya podemos disfrutar de las novedades de su última update, entre lo que destaca un montón de mejoras en el comportamiento de las IA y como no, el DLC  Brazilian Touring Car Classics.

Changelog completo:

CONTENT

  • Added Brazilian Touring Car Classic series: Copa Classic, Copa Fusca, Copa Uno & Hot Cars (requires ownership of DLC or Season Pass)

UPDATES & FIXES

  • Fixed DynHUD on Win10 & re-enabled it by default as a config option
  • Fixed bug that could cause game to crash loading old setups with notes
  • Added support to latest Fanatec SDK
  • AI blue flag logic improved: AI cars now move offline to let leaders by, lift proportionally to the amount of throttle they should be doing,and to the speed difference relative to the car approaching
  • Increased rate AI assesses situations by 4x which should result in more appropriate behavior in several racing situations and less off-track excursions
  • Tweaked AI calculations when thinking about passing to reduce the swerving from one side of another car to the other (added AISuddenMoveScalar parameter to car physics, makes cars change lane, react to incidents more gradually)
  • Changed AI Start Behaviour to keep drivers running in a straight line from their grid slot more (added AIStartOffset and AIStartMerge values to car physics – these are how long to stay on the line and how long to merge in seconds)
  • Adjusted default talent values so that AI is better when there is no RCD file or values are missing
  • Rescaled AI aggression levels for latest code changes
  • Fixed possible crash with Season Tool
  • Added Season Tool option for double points in final race of the championship
  • Added regular silent messages by clients in multiplayer (as a possible fix for TCP connection lost issues with client inactivity)
  • Changed logic for “Finish Session” / “Skip Session” logic” – the first now accelerates time to finish the session with properly generated times from the AI, the second advances the session with the current standings (with player put in the back of the grid if not having set a time)
  • Adjusted tire smoke threshold so tires don´t generate smoke on smaller slides or in lock-ups of lightly loaded wheels
  • Added garage pitstop schedule menu to all cars when refuelling is allowed (hidden when it´s not)
  • Velopark: Fixed minor graphics glitches
  • F-Vintage: Fixed collision bug with wheels
  • Ultima GTR: Revised road car physics

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