Nueva actualización desde Sector 3 Studios para R3E, que llega llena de fixes y novedades, entre las que destacan los pitstop manuales, las actualizaciones de las temporadas DTM, el nuevo navegador multijugador, y cómo no, el circuito de Silverstone en cuatro configuraciones diferentes.

Grand Prix
Grand Prix: 5.89 km
International: 2.979 km
National: 2.639 km
Historic Grand Prix
Historic Grand Prix: 5.892 km
Así mismo, han sorprendido a todos con el lanzamiento del circuito de Stowe de manera gratuita para todos los usuarios, añadiendo dos variantes más al contenido base que ofrece la plataforma.

A continuación el changelog completo de la nueva build:

What’s New (Summary)

  • First pass of VR support
  • Leaderboard divisions.
  • Multiplayer Browser Revamp.
  • Manual Pitstops in Get Real.
  • AI Stress factor.
  • All DTM seasons updated to latest physics.
  • Silverstone and Stowe.


  • Added a first pass of support for OpenVR. Read more about it HERE.
  • Fixed an issue where turning the virtual wheel in vehicle settings on/off would not apply in game until session restart.
  • Tweaks to Memory usage of Instant Replays and changed so instant replays always request 300 seconds length. Memfiles are now written to disk when becoming too large.
  • Player is now allowed to pit in non race sessions (to practice pitstops, change tires, refuel…). Before, the player would automatically be brought to garage menu after entering pitlane.
  • Fixed issue with timing on single lap layouts (ie Nordschleife Tourist) when starting from garage in non race sessions.
  • Fixed issue with best individual sector times being calculated incorrectly.
  • Fixed a case where enabling Manual Depth of Field mode wouldn’t always lock the focus plane on the currently selected car
  • Fixed AI pitting in last lap on certain occasions by adding precision to calculations for refuelling.
  • Fixed incorrect stance for certain cars, fixed this for replays as well now.
  • Updated the Fanatec SDK to version 2.2
  • Added support for Fanatec CSL and added a default profile.
  • Moved the message area used for displaying current camera, chat messages etc. down a bit so they don’t overlap with the text field that displays which leaderboard division the player is in.
  • Fixed issue with mouse steering resetting to zero position when looking left/right in cockpit & hood cams.
  • Fixed an issue with race position overlay sometimes missing entries if they get processed in the wrong order.
  • Fixed an issue where player would see pit lane speed window when off track on certain areas.
  • Fixed an issue in timing screen where multiple entries of the same driver would appear.
  • Minor tweaks and fixes to protocol that communicates to backend and web to support the additional data in the MP browser.
  • Fixed DQ on late penalties being treated as it was ON when it was OFF.
  • The Pit menu and Pit In Now overlays should now be hidden when restarting a non race session.
  • Fixed an issue where cars could remain ghosted after receiving a slow-down penalty
  • Fixed a crash occuring when game attempted to save pit presets on certain occasions.
  • Fixed a rendering issue with cars that would occur when changing visual preset from low to custom and changing shadows from off to lowest.


  • Fixed issue with the dedicated server writing a backend log file in the wrong folder when too many liveries were allowed on the server.
  • Fixed an issue in timing screen where multiple entries of the same driver would appear.

Sounds, Cameras, Physics & AI:

  • Introduced “Stress factor” for AI. AI’s can now be pushed into making mistakes when under pressure. Likelihood of those mistakes increases from being chased and from collisions.
  • Improved AI awareness of opponents on their sides.
  • When two AI’s are side by side reaching a braking point, one will brake 3% earlier and the other 2% later, depending on longitudinal position and relative speeds
  • Increased awareness for AI when under blue flag and upon leaving pitlane for incoming traffic
  • Punctures : occurrence of tire punctures are now tied to wheel rotation speed rather than vehicle speed.
  • Reduced the bouncing of certain cars upon spawning in their garage location.
  • Fixed a case that would cause 4WD cars to run with differentials wide open
  • Fixed a case where DRS could disengage when driving over bumps
  • Audi TT Cup and TT RS VLN : Added rear downforce to AI cars to keep them more stable in high speed weight transfers where they are often caught losing control. Tweaked AI versus players collisions to be more fair to the player
  • DTM : Ported 2016 physics and sounds to all past seasons of the DTM.
  • GTR 3 : AI update, Improved standing starts for all cars, AI versus player collisions tweak to be more fair to the player
  • Mercedes C63 DTM 2016 : Fixed the noisy suspensions and increased engine volume
  • Raceroom FR3 : updated sounds
  • RedBull Ring GP : Cut rules update for more strict rules


  • Chang: Adjusted IBL to match the new light setting
  • Zandvoort : fixed missing terrain, fixed missing generics, fixed terrain normals, redone sets for generics/audience, swapped 2d audience with latest models, fixed underpass shadow on track
  • Alpina B6 : Fixed incorrect windscreen banners in certain liveries.

Portal & Backend:

  • Revamped Multiplayer Browser.
  • Implemented Leaderboard Divisions. Leaderboards with over 100 entries will now divide into divisions.
  • Added thumbnail support to MP Browser. Dedi admins can now upload their custom image to represent their servers (PS: Servers with offensive images will be removed.)
  • Fixed some scrolling issues in certain sections of portal.
  • Fixed an issue where clicking the race button in MP browser while it is greyed out would lock the game.

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