Race Room Race Experience recibe una nueva actualización, y libera sus Fórmula 3.

Con un parecido más que razonable con los Formula 3 actuales, el monoplaza que esconde un motor de 2000 cc de 240 CV, con una caja de cambios de 6 velocidades que permite desarrollar velocidades superiores a 250 km/h.

  • Motor atmosférico de 2000 cc, 4 cilindros
  • Potencia máxima: 240hp @ 6300 Rpm
  • Par máximo:300Nm @ 5000 Rpm
  • Revoluciones máximas: 7300 Rpm
  • Caja de cambios por levas de 6 velocidades
  • 565 kg piloto incluido
  • Máxima downforce teórica que desarrolla: 780 kg @ 250 km/h

Aquí el changelog de la actualización:

Game:

  • Fixed an issue where the game would get stuck after skipping a session in a custom championship.
  • Fixed an issue where the car setup file was being saved in wrong directory after loading championship.
  • Fixed an issue with cars being too spread out in rolling start and almost going off the road.
  • Fixed an issue where tyres were changing regardless of player choice during pitstop.
  • Fixed so brake bias etc. can only be changed as long as the player’s car hasn’t finished the race.
  • Reduced ffb slip effects for default xbox gamepad control sets.

Multiplayer:

  • Removed RaceSeriesFormat from multiplayer (now it always use custom/RRE format).
  • Disabled full lap time syncing upon joining a dedicated server. It now only requests the best lap time of each opponent instead of all of them. This should help with people experiencing problems when joining a server at the end of a long practice or qualifying session.
  • Fixed an issue where opponents driving certain cars such as Audi TT Cup would appear to have a bad stance, appearing taller.
  • Fixed an issue with garage countdown timer still being visible in menus after leaving a MP session during garage phase.
  • Fixed an issue with dedis not reporting results to backend.
  • Fixed issue with dedis not using correct race length for race 2 & 3.

Sounds, Physics & AI:

  • Reduced engine sensitivity to side contacts in mid and rear engine cars
  • Sachsenring: Fixed AI hitting the tire wall at pit exit
  • Red Bull Ring Spielberg: Added alternative layout Südschleife National Circuit
  • Finalized Formula RaceRoom 3 physics and AI for release

Portal & Backend:

  • Added option to hide password protected servers to MP browser.
  • Added quick search field to MP browser.
  • Fixed an issue with competition end countdown being inaccurate for players in different timezones.
  • Fixed an issue with an essential pack already owned appearing as purchasable when looking at a car in car selection menus.
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